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June 28, 2009
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:iconhoevelkamp:
Hi @ all!

No new art from me. Just a Tutorial. :)

Planet Creation in 3ds Max. You should know the basics in 3ds Max, because I'm not explaining every little step in it. But I think that most people will get it right. ;)

Created as a gift for a friend, but what the heck! I'm sharing it with everyone.

If requested, I might even be tempted to throw in the "3ds Max Planet Rings" and the "3ds Max Gas Giant" Tutorials as well. (not created yet, but why not?)

Anyway, I hope you enjoy it.

Cheers!

P.S. Download for full view.

The 3ds Max Planet Creation Tutorial Series:

1. Planet Creation -> you're looking at it
2. Planet Rings -> [link]
3. Gas Giants -> [link]
4. Planet Map Creation -> [link]
5. The extra Mile -> [link]
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:icondigital-fluids:
Thanks for the tutorial :)
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:iconmetalhawk1993:
~Metalhawk1993 Feb 13, 2013  Hobbyist Traditional Artist
Greetings, I'm just wondering if you know how to unwraping a planet in 3ds max, Its been driving me nuts for 4 years, I've tried mapping my planet materials to my planet but the materials never seem to render out right, do you have any suggestions
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:iconhoevelkamp:
*hoevelkamp Feb 13, 2013   Digital Artist
Can you sent me an example please. It's really hard to tell from the given information only.
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:iconmetalhawk1993:
~Metalhawk1993 Feb 19, 2013  Hobbyist Traditional Artist
well, say I placed a material of some made up planet I created with continents,seas, that sort of thing on, say a sphere for example, it looks sorta god from the equator, but when i look at my planet fro say the poles, all the continents look sorta pulled into the vertice, like being sucked into a vacuum
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:iconhoevelkamp:
*hoevelkamp Feb 20, 2013   Digital Artist
Yeah that's a common problem with mapping a planet. The poles look like a tied sack. You can avoid that by making sure you have uniform colors at the top and bottom of your map. For example white poles or simply empty ocean. If you have landmasses at the poles you have to squish them in the right way. If you read here: [link] , you might get an idea about what I'm talking. I don't bother with that. I just cheat my way around it by choosing my viewing angle so that the poles don't become a problem or if I can't avoid the poles I make them white or water filled. With gas giants there is no problem, the map fits. There might be a technique to unwrap a planet perfectly in 3ds max, but that is not known to me. I'll try to figure it out in the next few days and let you know. Just got curious myself and hate unsolved problems like this. :)
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:iconmetalhawk1993:
~Metalhawk1993 Feb 21, 2013  Hobbyist Traditional Artist
there is one way to unwarp a planet, but I've never tryied it yet.here's the link to the tutorial if it might help.

Planet Creation, go here ->
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:icondmitryep18:
~DmitryEp18 Dec 14, 2012  Hobbyist Digital Artist
Hi, please tell how you make clouds on your planets? And what renderer you use, default skyline or Vray?
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:iconhoevelkamp:
*hoevelkamp Dec 20, 2012   Digital Artist
Sorry for the late reply. I work with one very famous cloudmap that is available on the net. Just google search for cloudmap, you'll find it. 8k resolution. What the hell, did it for you here's the link: [link] I work with that map quite a lot and many others do too. Just make it your own, cloning, erasing and so on. I'm using Vray as renderer these days. Final Render is also a very good renderer.
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:icondmitryep18:
~DmitryEp18 Jan 9, 2013  Hobbyist Digital Artist
Thanks for help very much)
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:iconbloknayrb:
~bloknayrb Dec 5, 2012  Hobbyist Digital Artist
Oh. Wow.
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